Whilst working at Wooga, I have the great chance to work on a successful hidden object game, called Pearl's Peril (check it out! It's available on Facebook and ipad) I worked on the concepts for the background environments for the hidden object scenes themselves, and also occasionally on the items for the scenes too.
Each concept I worked on for roughly a day or a bit more; it was more to set the mood and scene for the outsourcers, who would then render it fully. When designing the scenes, it was all with the idea of object placement in mind, so the composition is different from how I would normally concept such scenes. :) There were so many I worked on here, but here is a 'small' selection!
All concepts do not belong to me and are copyright of Wooga.